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Patch
3.0.17 now LIVE
- October
15, 2004 |
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Patch
3.0
has
gone
LIVE
and
the
game
is only
awaiting
the
Special
Event
the
Devs
have
planned
this
weekend
before
the
BFRs
also
go live
on the
18th
for
the
release
of Aftershock.
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There
are
a ton
of new
things,
improvements,
and
fixes
with
this
patch.
Here
are
the
official
Release
Notes:
BFRs
- BFR
Assets
are
included
in
this
update,
however
BFRs
will
not
be
available
to
players.
BFR
Hangars
will
be
present
in
facility
courtyards.
Cavern
Captures
will
not
lead
to
BFR
imprinting
until
further
notice.
All
players
will
need
to
be
aware
that
we
will
be
recertifying
all
characters
in
PlanetSide
tomorrow
morning
at
3
AM
Pacific
to
introduce
new
elements
to
the
existing
certification
process.
When
you
first
login
to
PlanetSide
after
tomorrow
morning,
all
of
your
characters
will
be
without
any
certifications.
You
will
have
all
of
your
certification
points
restored
and
may
spend
them
again
at
a
Certification
Terminal.
- In
order
to
help
minimize
the
grief
potential
of
BFR's
large
shield
profile,
friendly
fire
will
not
affect
the
BFR's
shields.
Projectiles
will
instead
pass
through
the
BFR
shield
without
affecting
it.
The
BFR
itself
will
still
be
subject
to
friendly
fire
and
grief
penalties
for
hitting
it.
Also,
splash
damage
will
continue
to
affect
the
BFR
shield
and
issue
grief
penalties.
- The
BFR
Variants
have
been
given
unique
names:
- TR
Flight:
Invader
TR
Gunner:
Juggernaut
NC
Flight:
Eagle
NC
Gunner:
Sentinel
VS
Flight:
Eclipse
VS
Gunner:
Orion
- BFR
weapons
will
have
tighter
COF
and
faster
shield
recharge
while
crouched.
- Set
requirements
for
Advanced
BFR
(Flight
and
Gunner
variants)
acquisition:
To
qualify
for
the
Advanced
BFR
award,
you
will
need
to
kill
100
enemies
with
a
BFR
pilot
weapon
(these
do
not
have
to
be
completed
in
one
life).
To
complete
the
award,
you
must
then
kill
20
enemies
in
one
life.
- BFR
feet
do
not
damage
friendlies.
Collision
still
occurs
but
friendlies
are
pushed
clear.
Gameplay
and
Interface
- Kill
Stats
are
now
tracking
vehicle
occupants
as
individual
kills
in
the
stats
UI.
For
more
information,
see
the
Development
Doc
on
this
feature.
Implemented
the
Vehicle
Viewing
Direction
Indicator
and
Advanced
Color
Options.
The
Direction
Indicator
can
be
toggled
on
and
off
by
mapping
a
key
in
the
Options
UI.
- Telefragging
(killing
another
soldier
by
running
into
a
Cavern
or
Router
telepad
while
another
player
is
standing
on
the
destination)
will
only
occur
against
enemy
soldiers.
Moved
"Toggle
Chat"
and
"Toggle
Radar"
buttons
from
Hud
Items
(status
bar
with
health,
shortcuts,
etc)
to
Hud
Management
(button
bar
with
other
toggle
buttons
like
Inventory,
Character,
etc).
Vehicles'
access
permissions
can
now
be
controlled
for
each
type
of
mount
point
(Driver,
Gunner,
Passenger,
Trunk).
Galaxy
and
Lodestar
cargo
use
the
passenger
access
setting.
- The
Infiltrator
Stealth
Status
icon
is
now
under
the
health
bar
in
the
UI.
Repair
Silos
and
BFR
Buildings
are
now
present
in
Sanctuary
and
Virtual
Training.
Vehicle
deconstruction
distance
from
vehicle
pads
has
been
reduced
to
make
it
less
aggressive.
Vehicle
deconstruction
times
have
been
increased
to
30
seconds
of
warning.
- Players
may
now
recall
the
first-time
help
dialog
of
any
object
they
have
already
interacted
with
by
clicking
on
that
objects
entry
in
the
Training
section
of
the
Character
Pane.
- The
"W"
on
the
mini-map
compass
has
been
improved
so
that
it
does
not
look
like
the
"E"
when
rotated
on
its
side.
Vehicles
- Created
a
new
certification
tree
for
Armored
Assault
that
includes
acquisition
for
BattleFrame
Robotics.
- Armored
Assault
1
-
Access
to
the
Lightning
Tank
-
cost
2
Armored
Assault
2
-
Access
to
the
empire
specific
Medium
Battle
Tank
-
cost
1
(requires
that
you
have
Armored
Assault
1)
Flail
-
Access
to
the
Flail
-
Cost
1
(requires
that
you
have
Armored
Assault
2)
BattleFrame
Robotics
-
Cost
2
(requires
that
you
have
Armored
Assault
2)
The
Harasser
is
now
also
included
in
the
Assault
Buggy
certification.
While
the
Light
Scout
vehicles
are
now
located
in
other
certs
(Lightning
in
Armored
Assault
1
and
Harasser
in
Assault
Buggies),
the
Light
Scout
certification
will
remain
for
anyone
who
is
interested
in
keeping
the
Lightning/Harasser
combination.
- Flak
weapons
(Skyguard
and
Bursters)
no
loger
detonate
on
contact
with
the
ground
causing
radius
splash
damage.
The
flak
projectile
will
only
detonate
in
the
proximity
to
air
vehicles
or
at
the
end
of
it's
lifespan.
Skyguard's
ammo
load
out
has
been
improved
with
significantly
more
flak
ammunition.
- Increased
Buggy
and
Tank
maximum
speeds
.
- Prowler
-
57
Vanguard
-
60
Magrider
-65
Marauder
-
80
Enforcer
-
80
Thresher
-
85
Harasser
-
85
- Removed
the
Tech
Plant
requirement
for
the
Router
and
Sunderer.
- Increased
the
Sunderer's
armor
by
10%.
Decreased
the
Flails
rate
of
fire.
Decreased
Flail
armor
from
3000
to
2400.
- The
Lightning
and
Skyguard's
12mm
machinegun
cone
of
fire
and
recoil
have
been
adjusted
to
make
it
much
more
accurate.
Increased
the
Lightnings
armor.
- The
Fury's
Hellfire
rocket
will
travel
inside
the
BFR
shield
sphere.
- Slightly
increased
Reaver
rockets
against
BFR's.
Weapons
and
Equipment
- The
Striker
and
MAX
lock-on
weaponry
now
function
after
deconstructing
in
a
spawn
tube
- Repeater
refire
rate
improves
and
a
little
bit
tighter
on
cone
of
fire
bloom.
- Slightly
increased
the
refire
rate
of
the
TR
Pounder
and
Dual
Cycler
MAX
armor
when
locked
down
Core
Combat
Improvements
- Capturing
Core
Combat
Cavern
zones
will
now
grant
Battle
or
Command
experience.
Increased
SOI
of
Core
Combat
bases
by
50%
to
cover
a
larger
area
of
possible
combat
to
count
toward
base
hack
exp.
- Zipline
nodes
now
have
a
30
second
vehicle
deconstruct
timer.
Bug
Fixes
- Fixed
a
client
crash
bug
related
to
cloaking
and
equipping
weapons.
- VS
Visors
will
no
longer
obstruct
the
gunner's
view
in
the
Skyguard.
- Increased
the
max
damage
of
mines
and
boomers
vs.
BFRs
Players
can
now
see
enemy
names
during
heavy
firefights.
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Weekly
Development News- October
12, 2004 |
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Sporkfire
posted his Weekly
Development Activities
this week on the official
forums concerning patch
3. BFR development
continues for impending
release on or before October
18.
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In addition to the patch
3 items from previous
Weekly Dev Activites,
of note are the final
names to each BFR, an
interface change, as well
as changes to the Flail
and Lightning vehicles:
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Weekly
Development News - October 5, 2004 |
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Sporkfire posted the Weekly
Development Activities this week on the official forums
concerning patch 3.0, introduction of Battleframe Robotics
(BFRs) .
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Items of interest:
- Statstical tracking of kills changed.
- Vehicles access permissions can
now be controlled by seat type.
- Repair Silos will be placed in Sanctuaries.
- Implemented the Vehicle
Viewing Direction Indicator and Advanced Color Options.
- Capturable Cavern buildings show
SOIs on the map.
- Stat tracking for MyPlanetside being
worked on.
- Updated cert tree for Armored Asault
- Armored Assault 1 - Lightning
(2 certs)
- Armored Assault 2 - Medium Tank
(req - AA1) - 1 cert
- Flail - (req - AA2) - 1 cert
- BFR - (req - AA2) - 2 certs
- Assault Buggies - Empire buggy
+ Skyguard + Harrasser (3 certs)
- Light Scout - Remains the same:
Lightning + Harrasser (3 certs)
Idealab News:
Updated the Deployable
Emplacement, New
Certifications, NTU
Changes, and Outfit
Barracks sections with forum links to the WIP board.
Planetside-Universe News:
On Oct 1st, 2004, PSU
celebrated their 2nd Birthday! We all wish them
a very happy birthday anniversary and much growth and success
in the coming year.
In Other Planetside News:
Planetside
Movies.com Fundraiser - a community-driven site for
free PlanetSide video hosting, is conducting a fund-raiser
to keep the site up and running. Click here to find out
how you can help.
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Hosting by
Planetside Syndicate
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Empire
News
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