This concept is not one of a Planetside Navy, but purely an alternative to warpgates for strategic maneuvers.
The means for Beach Assaults to occur center around the Seaborne Assault Transport (SAT) and Shore Bunkers.
Beach Assault: Seaborne Assault Transport
The Seaborne Assault Transport (SAT) can be considered a HART for vehicles, with the exception that instead of landing them anywhere on a continent, they can only arrive at one of 5 to 7 designated beach areas on each landmass. Personnel on foot may also use the SAT to reach shore.
The Seaport
Each Sanctuary has one Seaport where SATs can be boarded. Like the HART a timer determines when each transport arrives in port and when it leaves. Close to each port are several vehicle terminals and virtual transport links (teleports), and vehicle rearm and repair terminals.
Players and Vehicle will enter their waiting areas, the lobby and loading dock respectively, and move through the personnel or vehicle doors when the transport vessel has arrived and the boarding light turns green. Equipment, certification, and implant terminals are available to troops in the lobby.
Once the departure countdown is completed, the SAT will pull away from the port, sail a ways out into sea, and suddenly warp away using it's own massive teleporting engines to travel to each landmass's oceans.
Players will have the choice of landing at any designated beach on each continent. First, however, the beaches must be "unlocked" for players to land. This is done by hacking and capturing the two Shore Bunkers at each beach.
The Shore Bunkers
Each accessable beach on a continent is guarded by a set of two-story bunkers. On the ground floor is a control console and an equipment terminal. On the second floor, reached by a ramp upwards, are the firing ports, great panoramic windows looking out over the beach.
Beach access is controlled by these bunkers. Players must hack and hold each bunker for an alloted time before forces on the SAT can land assault craft onto the beach. Once each bunker is captured, the beach "unlocks" and landing can occur. Both bunkers must be controlled to be open to a specific empire. If the opposing force captures one bunker back, the beach is still open to the current empire.
Shore bunkers start as neutral and will return neutral after capture following a specified time, most likely 30 min, unless an action has been performed on the beach during that period, such as an assault landing, an attempted hack and a resecure, or a rehack anytime while the bunker is controlled by your empire. If nothing is done, the bunker eventually turns neutral from disuse.
Once the beach is unlocked, a player can select the beach area symbol and press the Launch Landing Craft button.
The player or their vehicle will immediately appear offshore in a suitably sized landing craft, and speed toward the beach at 80 kph. Vehicles and personnel may not fire from the craft until it has landed.
Once the craft reaches the edge of the shore, the craft ramp will drop, and the vehicle or soldiers can move forward while the landing craft deconstructs around them.
Should one of the shore bunkers be controlled by the enemy, players should be prepared for a contested landing.