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Disclaimer: These concepts are for entertainment only and are in no way an official SONY concept for Planetside.

The vehicles below are fan concepts suggested for Planetside. Click on each listing for a description.

Support Vehicles:
1) Mule ANT Variant
2) Guardian Medevac Deliverer Variant
3) Archangel Medevac Liberator Variant
4) Badger CE Lighting Variant
5) NEW! Galaxy Mk 2
6) Sentry Command Galaxy Variant
7) Sergeant-Major Command Sunderer Variant
8) UPDATED! Nighthawk Light Troop Dropship
9) Phantasm Stealth Nighthawk Variant

Combat Vehicles
1) Dragon Gunship Galaxy Variant
2) Sunderer Mk 2
3) Archer Artillery Sunderer Variant
4) Common Pool Medium Battle Tank
5) Empire-Specific Multi-role Chassis

You can discuss the new support certs here.


Mule ANT Variant

Source: Common Pool
Type: Advanced Nanite Transport Variant
Role: Resource Gathering, Escort
Primary Weapon: 12mm rotary chaingun
Occupants: 2 (Driver, Gunner)
Handling: Very Poor
Armor: Light to Medium
Certifications Needed: Ground Support or ANT Merit
Trunk: 15 x 11

Forum Discussion Threads: Official Forums , Planetside Syndicate

 


Guardian Medevac Deliverer

Source: Common Pool
Type: Medical Support and Transport Vehicle
Role: Health/Armor regeneration and Light Troop Transport
Primary Weapon: 12mm rotary chaingun
Occupants: 5 (Driver, 1 Gunner, 3 Passengers)
Handling: Average
Armor: Light to Medium
Certifications Needed: Adv Medic

When fully stopped , the Guardian becomes a health-regeneration station by emitting a small regeneration field.

  • Riding in a support vehicle’s passenger spot (mobile or stationary) heals health faster than the regeneration field.
  • Dead troops within the regeneration field’s radius are quickly revived with minimal health and no stamina.
  • Being inside each vehicle also keeps passengers from being harmed by plasma attacks and immediately halts any current plasma damage as soon as a player mounts the vehicle.
  • MAXs may benefit from the regenerative field and can be revived from death.

Medevac Vehicle features:

  • When parked close to an AMS, it increases its spawn timer like a bio-lab.
  • The vehicle can act as a light troop transport, holding up to 4 passengers (1 driver, 1 gunner, 3 riders/wounded).
  • Guardian armor is light and its handling is poor-average.
  • The vehicle also has a trunk to act as a cargo transport for ammo and supplies.
  • When moving at slower speed the vehicle is rendered invisible to radar.

Medevac Vehicle notes:

  • Guardian can be loaded into the Lodestar, but not the Galaxy.
  • Agile must be worn to drive.

Certification is required:

  • Advanced Medic

 


Archangel Medevac Phantasm Variant

Source: Common Pool
Type: Medical Support and Transport Aircraft
Role: Health regeneration and Medical Support
Primary Weapon: None
Occupants: 5 (Driver, 4 Passenger)
Handling: Average
Armor: Light to Medium
Certifications Needed: Adv Medic and Bio Lab Link

When fully landed, the Archangel becomes a health regeneration station by emitting a small regeneration bubble.

  • Riding in a support aircraft’s passenger spot (mobile or stationary) heals health faster than the regeneration field.
  • Dead troops within the regeneration field’s radius are quickly with minimal health and no stamina.
  • Being inside the vehicle also keeps passengers from being harmed by plasma attacks and immediately halts any current plasma damage as soon as a player mounts the vehicle.
  • MAXs may benefit from the regenerative field, and can be revived from death.

Archangel features:

  • When landed close to an AMS, it increases its spawn timer like a bio-lab.
  • The aircraft also acts as a light troop transport, holding up to 4 passengers (1 driver, 4 riders/patients).
  • Archangel armor is light and its handling is average.
  • The aircraft also has a trunk to act as a cargo transport for ammo and supplies.
  • When moving at lower velocities and altitude, the aircraft is rendered invisible to radar.

Infantry Support notes:

  • Medevac Aircraft requires a Bio Lab.
  • Agile must be worn to drive.

Concept art pending.


Badger Lighting Variant

Source: Common Pool
Type: Combat Engineering Vehicle
Role: Mine Support, Escort, Combat Engineering
Primary Weapon: 12mm rotary chaingun
Secondary Weapon: Rear AV Mine dispenser
Forward Hardpoint: Mine-clearing Blades / Nanite Construction Boom

Occupants: 1
Handling: Good
Armor: Light to Medium
Certifications Needed: Combat Engineering
Trunk: 15 x 11
Features: Emplacement construciton, Pontoon Bridge construction, Mine clearing and laying.


Galaxy Mk II

Source: Common Pool
Type: Heavy Troop Dropship
Role: Air Support
Primary Weapon: 20mm x3
Occupants: 13 (Driver, 3 Gunners, 8 passengers, 1 vehicle or supply crate)
Handling: Poor
Armor: Heavy
Certifications Needed: Air Support

NEW! - Galaxy Mark II - Supply drop concept details


Sentry Command Galaxy Variant

Source: Common Pool
Type: Airborne Recon and Command Galaxy Variant
Role: Unit Command, Radar support
Primary Weapon: rear 25mm machinegun
Occupants: 7 (Driver, 1 Gunner, 6 passengers)
Handling: Poor
Armor: Heavy
Certifications Needed: Air Support


Sergeant-Major Command Sunderer Variant

Source: Common Pool
Type: Command Troop Transport Sunderer Variant
Role: Unit Command, Recon, Armored Transport
Primary Weapon: 12mm rotary chainguns x2
Sacondary Feature: Recon Drone launcher
Occupants: 9 (Driver, 2 Gunners, 6 Passengers)
Handling: Poor
Armor: Heavy
Certifications Needed: Ground Transport


Nighthawk Air Transport

Source: Common Pool
Type: Light Troop Dropship
Role: Air Support
Primary Weapon: 12mm Rotary Chaingun
Occupants: 6 (Driver, 1 Gunner, 4 Passengers)
Handling: Average
Armor: Light
Certifications Needed: Air Support
Facility Benefit: Tech Plant

 


Phantasm Stealth Nighthawk Variant

Source: Common Pool
Type: Infiltration Dropship
Role: Stealth Air Transport
Primary Weapon: None
Occupants: 6 (Driver, 5 Passengers)
Handling: Average
Armor: Light
Certifications Needed: Air Support
Facility Benefit: Tech Plant

Phantasm features:

  • Ability to cloak when piloted by an Infiltrator. Becomes slightly visible to eye when traveling at speeds over 50kph
  • Invisible from radar and tactical overlay
  • No weapons
  • Requires Tech Plant link


Dragon Gunship Galaxy Variant

Source: Common Pool
Type: Gunship Galaxy Variant
Role: Fire Support, Attack
Primary Weapon: 75mm Cannon x2
Secondary Weapon: 35mm Cannon x2
Tertiary Weapon: rear 20mm Recoiless Cannon
Occupants: 4 (Driver, 3 Gunners)
Handling: Poor
Armor: Light-Medium
Certifications Needed: Air Support


Sunderer Mk II

(please note that SOE's version of the Sunderer Mk II was announced on March 2, 2007. Check out the link for more information. Below are the stats for an older fan concept)

Source: Common Pool
Type: Heavy Troop Transport Sunderer Variant
Role: Troop Transport
Primary Weapon: 75mm Cannon
Secondary Weapon: 20mm Recoiless Cannon
Tertiary Weapon: 12mm rotary chaingun

Occupants: 11 (Driver, 2 Gunners, 6 Passengers, 2 MAX units)
Handling: Poor
Armor: Heavy
Certifications Needed: Ground Transport


Archer Rocket Sunderer Variant

Source: Common Pool
Type: Heavy Troop Transport Sunderer Variant
Role: Fire Support, Troop Transport
Primary Weapon: 75mm Cannon
Secondary weapon: Medium-range Rocketpod
Tertiary weapon: 12mm rotary chaingun

Occupants: 11 (Driver, 2 Gunners, 6 Passengers, 2 MAX units)
Handling: Poor
Armor: Heavy
Certifications Needed: Ground Transport


Common Pool Medium Battle Tank

Source: Common Pool
Type: Medium Battle Tank
Role: Assault
Primary Weapon: 90mm cannon
Secondary Weapon: 15mm recoiless rifle

Occupants: 2 (Driver, Gunner)
Handling: Average
Armor: Medium
Speed: 61 kph
Certifications Needed: Armored Assault II
Facility Requirement: None

Features:

  • NA
  • NA


Empire Specific Common-Pool Chassis

Source: Common Pool
Type: Multi-role Chassis
Role: Mission-Specific (modular hardpoints)
Primary Hardpoint: 12mm rotary chaingun
Secondary Hardpoint: Mission equipment (SAM, SPA, HQ, IFV, Utility, Radar, Scout, etc)
Occupants: 6 (Driver, Gunner, 4 Passengers)
Handling: Average
Armor: Medium
Speed: 60 kph
Certifications Needed: Ground Support II
Facility Requirement: Tech Plant

Features:

  • NA
  • NA

 

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