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All Planetside images,
logos, and sounds are the property of
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Counctil
Alert - August 12, 2004 |
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Gravimetric readings from below
the caverns show that the core density of Auraxis is fluctuating
at a higher rate than is typical, and since we still don't
know why or how these fluctuations occur, we're unsure
whether this activity will result in surface phenomenon.
Please be aware and warn your troops to watch for activity.
If such activity occurs, please report it immediately.
View
VS Council Transmission
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Ancient
Tech Energy Improvements - July 19, 2004 |
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"Good news, fighters
for the future! Our study of the Cavern power-flows has led
us to new knowledge letting us advance our Sovereignty's unique
technologies.
These new advances are available immediately, of course, and
the warpgate shunt patterns have already been encoded into the
streams so you can use them right away."
- MAX Armor
MAX armor now has its own damage table. Most weapons will
do the same damage that they did to the MAX as they did
under the previous table, with two exceptions: The Decimator
and Proximity mines.
The Decimator's damage against MAX armor has been reduced.
It will now require three shots to destroy a MAX unit (though
the New Conglomerate's shield will provide enough coverage
to extend this slightly).
Proximity Mines will no longer destroy MAXes in one
explosion. MAX armor will be able to survive a blast from
a mine, but will be heavily damaged.
- Quasar
The Quasar's ammo capacity has been increased to 120 rounds
in a clip. Update: Its ammo box has been increased
to 60 rounds. Decreased Quasar damage degradation, so damage
falloff is less severe. Shots fired in secondary AP mode
will now consume only one round of ammo instead of two.
- Comet
The Comet's projectile speed has been increased by 50%.
- Galaxy
The Galaxy's 20mm Chainguns will now fire 50% faster.
Damage Degradation
The Vanu Sovereignty's Energy Cell ammo has had its damage
degradation changed so that the projectile damage will not
begin until further in its path.
View the VS
Council Transmission to learn more.
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Aurora
Weaponry Improvements - June 7, 2004 |
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VS ArmsTech
annonced the Aurora's Fluxpod clip has been increased from
6 shots to 12 shots. Salvo size is still 6 shots, but there
is now a 3-second delay between salvos of 6 shots in secondary
fire mode. Damage to infantry and
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armor will be slightly lowered, though
damage to infantry over 10 seconds is now increased, due to
the increased clip size. Its damage against aircraft has been
substantially increased.
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New
Vehicle Variants in Development - April 27, 2004 |
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Working in tandem with rogue arms contractor
Common Pool Systems Inc. (CPS), Vanu
ArmsTech has been
developing variant weapon systems from existing vehicles.
The first to be enhanced
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is the Deliverer, a successful product
by CPS, designed to haul 1 driver, 2 gunners, and 3 passengers
around the battlefield and across bodies of water, armed with
two deadly 20mm recoiless cannons. VS
ArmsTech has since removed the 20mm off a prototype
shell and developed a new weapons system they are calling
the Aurora.
Says CPS spokesman Mr. V. W. Sporkfire,
"The Vanu Sovereignty
has developed the Aurora, which is equipped with two
Flux Pod Launchers, a weapon with similar effects to the Flux
Cannon, but with an indirect arc of fire. The Flux Cannon
features a secondary mode that launches a salvo of pods in
rapid succession, emptying the weapon's clip and raining destruction
on the enemy."
A second common pool vehicle, the Basilisk
ATV, is having it's dual 12mm guns replaced with the Hellfire
Rocket Launcher. The new vehicle variant is being called the
Fury. Spokesman Sporkfire comments, "The Hellfire
is a fixed-forward firing rocket, so aiming it is a matter
of steering the Fury until the reticule is over the
target. Although it cannot pivot from side to side, the Hellfire
can aim up or down."
Spies have reported the TR and NC are
also developing their own empire-specific variants, but the
Inner Circle refuses to say whether they will pose
any threat to our glorious forces.
View
VS R&D Transmission to learn more.
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Empires
Reorganize Continents with Capitols - April 10, 2004 |
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Edict from the Vanu
Sovereignty Council:
Possibly in direct relation to our advances, the Terrain
Republic has re-organized their continental
holdings, designating Capitol Buildings on each
landmass to help govern their war efforts.
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We have learned that the New
Conglomerate High Forum has also enacted similar
re-administration of their strategic holdings, designating
Sub-captiol Buildings to safeguard these new high-value
targets. However, we have the advantage in having created
Force Dome technology to protect our Capitols.
The enemy's fall will only be a matter of time as their Capitols
sit undefended.
Update: Our scientists have
made another breakthrough with the enabling of Broadcast
Warpgates and hard-linking them directly to our Capitol
Buildings. Unfortunately this Warp Gate alteration has
effected the gates that the enemy possesses as well. We have
also learned that the TR
and NC have stolen our
Force Dome technology, twisting it to their own sick
agendas. We must have it back. Secure their Capitols
for ourselves, restore the Vanu's
Path to Evolution. Technology Equals Might!
View
VS Council Transmission to learn more.
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Vanu
Sovereignty Weapon Upgrades: UPDATED - February 11, 2004 |
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Harnessing the raw innovative
talents of their enlightened minds, Vanu
Sovereignty R&D weapons designers went back
to the drawing board on several of the combat systems gifted
to us by the mighty Ancients. With their guiding hand, evolution
will be served. Witness the instruments of our final victory
and ascension.
Reinforced Exosuit - Increased armor and damage
absorbtion.
Vehicle handling improvements
- ANT: Substantial improvement to gear ratio.
- Basilisk: Slight improvement to gear ratio.
- Wraith: Slight improvement to gear ratio.
- Harasser: Substantial improvement to gear ratio, increased
top speed to 80 kph.
- Skyguard: Substantial improvement to gear ratio, increased
top speed to 80 kph.
- Thresher: Substantial
improvement to gear ratio, decreased collision damage.
- Deliverer: Slight improvement to gear ratio, decreased
collision damage.
- Lightning: Increased top speed to 75 kph.
- Galaxy: Increased top speed to 85 kph.
Decimator - Recertified into the Anti-Vehicle
weapons catagory.
Lasher - Clip size
increased from 20 to 25. Reload time down from 4 to 3
seconds.
Lancer - Reduced COF
while turning. Projectile speed increase.
MAX (all) - COF reduced
when using jumpjets.
Mines - Proximity mines do 50% more vehicle damage.
Hand Grenades - Will now ship in clips of 3 each.
Implants - R&D is looking to improve implant
systems.
- Stamina drain from the Range Magnifier and Enhanced
Targeting implants has been removed.
- The stamina drain on the Personal Shield implant has
been decreased to approximately one third. Damage still
reduces the shield on a one-for-one stamina cost. This
change only reduces the cost of leaving it on.
- Advanced Regeneration and Advanced Targeting have
been renamed to Regeneration and Enhanced Targeting.
Ammo Boxes
- Inventory adjustments in the works.
- Lancer ammo increased
from 6 to 18 shots per box
- Rocklet ammo increased from 6 to 15 shots per
box
- Thumper ammo increased from 6 to 12 shots per
box
- Bolt driver ammo increased from 5 to 10 shots
per box
- Hand grenades come in clips of 3
- Shotgun shells reduced from 30 to 16 shots
per box
- Basalisk 12mm clip size decreased from 250 to 100
- Harrasser 12mm clip size decreased from 250 to 150
- Lightning 12mm clip size decresed from 250 to 150
- Mosquito 12mm clip size decreased from 250 to 150
- Deliverer 20mm clip size decreased from 250 to 100
- Magrider PPA clip size
dcreased from 250 to 150
- Liberator 25mm clip size decreased from 250 to 150
- 150mm ammo decreased from 100 to 50 per box
- 20mm ammo increased from 100 to 200 per box
- 12mm ammo increased from 100 to 300 per box
- Liberator bomb ammo increased from 10 to 20
per box
- 25mm ammo increased from 100 to 150 per box
- Flux cannon ammo increased
from 50 to 150 per box
View
Vanu R&D Transmission
View
Updated R&D Transmission
updated 2-11-2004
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Logistical
Restrictions Initiated - February 6, 2004 |
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To safeguard
the resources of the empire for
future operations against the tyrants and barbarians,
the
Vanu Soveriegnty
Council ordered a limit on logistical
support to troops advancing into the continents. Commanders
are now restricted to a maximum number of personnel and
equipment they may transfer through the gates to each continent.
While the Technolords acknowledge this will allow the other
empires to field at least as large a fighting force as ours,
commanders are confident their combat flexibility will maintain
any tactical advantage on the battlefield.
View
VS Council Transmission
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