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September 2004 News

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General News and Updates - September 28, 2004

Weekly Dev Activities

Many things have been happening in the weeks since I last posted a news update, so I'll try to cover them here:

Idealab News:

September 26, 2004 - Update to Deployable Emplacement WIP thread(includes new sketches and information).

September 25, 2004 - Update to Rank Salaries WIP thread .

September 17, 2004 - New discussion and graphics on Oufit Management Interfaces on Wishlist forum .

September 13, 2004 - Continued discussion in Comtech Idealab Concepts thread.

September 13, 2004 - Update to Urban Outpost WIP thread (new sea gate graphic)


Planetside News:

September 28, 2004 - BFR Playtest on Test Server scheduled.

September 27, 2004 - BFR Playtest on Test Server.

September 27, 2004 - Planetside: Aftershock announcement

September 27, 2004 - Weekly Dev Activities

September 25-26, 2004 - Hurricane Jeanne strikes Florida. The eye hits me at Lake Wales, Polk County again, the third hurricane to do so in less than 6 weeks.

September 24, 2004 - BFR Playtest on Test Server, test patch update.

Updated the vehicle HUD and added color options to several UI elements.

September 24, 2004 - Game Site News submissions.

In an effort to generate some wider awareness for Planetside, I submitted the patch news to Mmorpg.com, Gamespot, and IGN. Only Mmorpg.com posted the news.

September 24, 2004 - Patch 2.10.14 goes live

  • Standard Assault improvements
  • Spawn Room Pain Fields
  • Cavern Facility XP
  • Geo Warps becoming independent as well as BWG
  • Vehicle Pad deconstruction fixed
  • Repair/Rearm silos now Re-arm without needing Dropship link
  • Hacking AMS does not uncloak vehicle
  • Netcode Updates
  • Tons of bug fixes

September 23, 2004 - Ask the Devs shoutcast held on PSU's AGN with Marsman, Hamma, Sporkfire, and introducing SamHayne, the new PS producer.

September 21, 2004 - Public Test patched to 2.10.14, Public Playtest for patch 2.10.14

September 20, 2004 - Weekly Dev Activities, Patch

  • Standard Assault improvements
  • Spawn Room Pain Fields
  • Cavern Facility XP
  • Geo Warps becoming independent as well as BWG
  • Vehicle Pad deconstruction fixed
  • Repair/Rearm silos now Re-arm without needing Dropship link
  • Hacking an AMS does not uncloak vehicle
  • Tons of bug fixes
  • BFR development continues

September 18, 2004 - Small arms fire damage reduced against vehicles in update to patch 2.10.11

September 17, 2004 - Public Test patched to 2.10.11, Public Playtest for patch 2.10.11

September 16, 2004 - New BFR article, Battleframe Robotics Weaponry

September 14, 2004 - Public Playtest for Patch 2.10.10


Weekly Development News, BFR article soon - September 13, 2004

Weekly Dev Activities

Sporkfire posted his Weekly Development Activities today on the official forums concerning patch 2.10.10. BFR development continues for impending release. Other items of note are Cavern XP for Core Combat, the Standard Assault Pass, Spawn Room pain

fields, functioning chat while dead, persistant rearming ability for repair silos, and geo-warps changes. For the details, click here.

Spork also hinted that a new BFR article would be coming today or tomorrow, so stay tuned.


General News and Updates - September 7, 2004

Weekly Dev Activities

Welcome back to Planetside Idealab. As you may notice, Idelab is about a month behind. This is mainly due to three factors: Hurricane Charley, Planetside Universe Mobilization Alpha, and Hurricane Frances...in that order.

I will be playing catch up this month, so I thank you for your patience.

September 7, 2004 - Site News and UPdates

  • Coming updates to Wishful Patchnotes
  • Coming updates to Deployable Emplacements
  • Coming updates to the Planetside Request Tracker (to include the past 3 WDA, Ask the Devs, Stratics Chat, PSU:MA, and various other sources). Lots to catch up on.

September 7, 2004 - Weekly Dev Activities:

  • Continued Development on items from September Updates
  • Data tracking for Merit Commendations contines
  • BFR development continues

September 3, 2004 - BFR Acquisition and Configuration - In Development Article

Click here for this article describing BFR specifics.

September 1, 2004 - September Updates - In Development Article

"Nanite Adaptive Construction Protocol Initiated"

  • Standard Assault improvements
  • Spawn Room Pain Fields
  • Cavern Facility XP
  • Geo Warps becoming independent as well as BWG
  • Vehicle Pad deconstruction fixed
  • Repair/Rearm silos now Re-arm without needing Dropship link

August 30, 2004 - Weekly Dev Activities - BFR Updates

August 23, 2004 - PSU Mobilization Alpha Pictures

PSU Photo Album

August 23, 2004 - Weekly Dev Activities

Continued development on BFRs, Merit Commendations, etc.

August 20-22, 2004 - Planetside Universe Mobilzation Alpha

I was fortunate enough to attend PSU:MA and meet players and developers alike. It was a blast and a much needed respite from the ordeal of Hurricane Charley. Shout out to Triggar, Martyr, and the other admins for making it possible. Nods to T_Ray, CriticalMass, and Fisa, it was great meeting you and thanks for lending an ear to all our crazy notions.

Read T_Ray's letter about PSU:MA


 

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