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Weekly
Development
News -
June 28, 2004 |
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Sporkfire
posted
his
Weekly
Development
Activities
today
on the
official
forums.
Patch
2.8
is currently
on Test
Server
with
hopes
of releasing
it this
week.
Of
note
is the
announcement
that
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immediatly
after
2.8
goes
live,
work
will
begin
on the
rebalancing
mentioned
last
week
and
on PSU's
Ask
the
Devs.
Don't
forget
to check
out
the
Public
Test
Server
to preview
Patch
2.8;
complete
with
grid
lines,
chat
spawning,
and
multiple
hotkey
bars.
Please
post
concerns
or suggestions
or bugs
in the
Test
Server
Feedback
forum.
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Balance
Analysis Update -
June 23, 2004 |
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Sporkfire
posted an update
on a current
internal analysis
on balance issues,
such as MAXs,
Multi-crewed
vehicles, and
Empire Incentives.
Click here
for more.
Of
note is an impending
In
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Concept thread
for the community
to voice opinions
on the listed
issues. This update
will occur shortly
after Patch 2.8
"has made
it's way through
QA.."
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Weekly
Development News - June
21, 2004 |
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Sporkfire
posted his Weekly
Development Activities
today on the official
forums. The Development
team continues to work
on Patch 2.8, with hopes
that it will be in QA
and Test Server early
next week.
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Updates
of note: The development
team is currently looking
into the population balance
issues and Battle Islands
begins internal testing
this week. |
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New
Battle Islands Information -
June 15, 2004 |
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Sporkfire
Update:
More information and images
released on Battle
Islands
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After
Smokejumper revealed some
info on Battle Islands,
Sporkfire posted an
official update and
opened Comment
and Questions
forums for comments. Head
on over and check out
the new info.
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Smokejumper
has provided a
few bits of info for the
upcoming Battle Islands.
Some
of this will be more comprehensible
with a full write-up,
but here's a few tidbits:
a) The smaller
islands are organized
into Clusters.
b)
Individual islands
can only be empire locked
if that empire locks ALL
the islands within a Cluster.
(Locking just the three
bases on one island wouldn't
create a "lock"
situation on that island
until all other islands
in the cluster are also
completely owned.)
c)
Pop locks occur
per island. So if an island
has a swarm of people
on it, the Cluster won't
be pop-locked...just that
individual island.
d)
FLB and module
benefit sharing occurs
through warpgate links
within a Cluster. Therefore,
if you own a tech plant
on one island, and that
tech plant is connected
through a warpgate to
another facility on a
different island, BUT
within the same island
cluster, then FLBs and
module benefits get shared
across that link.
e)
Clusters have comparable
numbers of facilities
to the larger continents
you're used to now.
f)
Capitols *can*
occur on island clusters,
but not all clusters will
necessarily have Capitols.
Sub-caps might be located
on separate islands from
the main capitol building
in that case, but within
the same Cluster.
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Some
answered questions from
Smokejumper. Sporkfire also
answerd questions in the Comments
and Questions forums.
Questions
Answered :
Q: Are you using the
same bases?
A: "Initially,
yes. Same bases. Very
different setups (surrounding
terrain) for those bases,
but initially using the
same ones."
Q:
It would be infinitely
cool if you could cross
the seas between the Battle
Islands in one cluster.
A: "The individual
islands are still separate
zones. This is so that
we can have separate pop-locks
for them (which is a VERY
good thing) and so they
are smaller so that events
can alter the world in
the future without colossally-sized
patches. But that future
flexibilty means it's
not possible to sail/fly
between islands. You have
to use warpgates for that."
Q:
What will population caps
be on these islands?
A: "The poplock
on a small island will
actually be quite comparable
to that of a full-sized
continent."
Q:
Are these Battle Islands
taking the "First
M in MMOFPS" out
of the game?
A: "I understand
why they think that a
smaller island might somehow
equate to smaller battles,
but actually...the opposite
is true. These smaller
islands focus the flow
of gamers..."
Q:
Will we have to wait at
the last base on one island
before warping to the
next in order to get our
[XP] points?
A: "You'll
get base xp if you leave
one island and go to the
next. Just stay within
the cluster and you'll
be fine."
Q:
Are the Islands individually
named?
A: "Islands
(and Clusters) have individual
names, so your commanders
will be able to reference
them individually."
Q:
Won't there be messy warpgate
fights and zerg fests?
A: Warpgate
fights are anticipated,
especially since the islands
make use of a smaller
version of the warpgate...That's
why we're going to be
doing testing...so we
can watch you all play
and adapt the maps to
the new tactics.
Q:
...Will the Continental
map become a Cluster Map?
A: Actually, the
global map interface is
being redesigned to go
along with the concept
of clusters, so that question
is up in the air at the
moment. I'll have an answer
once that has been through
the Development process
for a bit longer.
Q:
Are all the new battle
islands considered one
island and each differnt
mini island called a cluster?
A: The three of
them together, Ascension,
Desolation, Extinction,
comprise a cluster. So,
there are 3 islands that
form one cluster.
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Weekly
Development News - June 14, 2004 |
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Sporkfire posted
his Weekly
Development Activities today on
the official forums. The Development
team continues to work on Patch 2.8,
with hopes that it will be in QA and
Test Server this week.
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Development
Updates: Patch 2.7.8 - June 10, 2004 |
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Spork has posted
that Patch
2.7.8 is planned to go live for
tomorrow. Included in this update are
weapons changes to the Thunderer and Aurora,
as described in the NC
and VS
News section; as well as the Density
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Warnings
getting a cosmetic improvement to show color-coded
text warnings: Yellow, Orange, to Red. |
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New
June Poll, May results - June 7, 2004 |
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May's poll was, "Which
Vehicle should get an empire-specific Variant
next?"
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Reaver
- 36%
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Galaxy
- 25%
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Lightning
- 14%
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Mosquito
- 7%
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Liberator
- 6%
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Harasser
- 5%
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Sunderer
- 5%
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Skyguard
- 2%
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Thank you, to the
359 participants, for voting in May's poll.
Remember to check
out this month's poll: "How many
members does your Outfit usually field on
an average night?"
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Weekly
Development News - June 7, 2004 |
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Sporkfire posted a new
Weekly
Development Activities today on the official
forums. Head there and check out the new info.
New to the upcoming patch
2.8 is the LFS toggle, a player's grid
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location showing in the squad bar, weapon changes
to Deliverer variants, x8 the number of shortcut
keys, and outfit invites listing unit and name. |
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Planetside
Celebrates 1 Year Anniversary - June 4, 2004 |
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To celebrate one year since release,
Planetside is activating all old accounts from June
5 to June 15, to give former players a chance to come
back and see how much more the game has improved. Read
more for details.
They are also teaming up with
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Fileplanet to bring all-new customers
a chance to experience the game for themselves with
a low-priced 30-Day Trial. Read
more for details.
The main site also lists some
of the latest updates to go into the game, as well as
a sneak image of one of the upcoming Battle Islands.
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Weekly
Development News - June 1, 2004 |
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Sporkfire posted a new Weekly
Development Activities today on the official forums. Head
there and check out the new info.
Of note is the start of stat tracking
in preperation for merit
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commendations,
a new grid overlay for maps, the phantasm cloaking transport,
a local-area squad invite ability, an announcement of 3 new
battle islands currently in development, and more. |
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Hosting by
Planetside Syndicate
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Empire
News
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